Understanding Freebie Points in Werewolf: The Apocalypse Character Creation

Freebie points represent a fundamental component of character creation in the Storyteller and Revised Storyteller gaming systems, particularly within the Werewolf: The Apocalypse role-playing game. These points function as a flexible currency that allows players to customize their characters beyond the standard allocation of traits. Unlike points assigned to specific categories such as Attributes, Abilities, or Backgrounds, freebie points exist outside these structured divisions. They serve as a crucial tool for fine-tuning a character concept, enabling players to purchase specific traits that might not fit within the initial point framework. In the Revised Storyteller system, these points are referred to as bonus points, though the function remains consistent. The primary purpose of freebie points is to provide players with the means to acquire Merits at character creation, a transaction that cannot be completed using standard category points.

The exchange rate for converting freebie points into specific traits is standardized and consistent across different character types. This system allows players to prioritize certain attributes based on their character concept. The cost structure is as follows: each dot in an Attribute costs five freebie points. Abilities require two freebie points per dot. For supernatural characters, each dot in a Discipline costs seven freebie points. Backgrounds are the most economical, costing only one freebie point per dot. Virtues and Humanity or Path ratings each cost two freebie points per dot. Willpower is also relatively inexpensive, costing one freebie point per dot. A critical distinction in this economy is that dots purchased with freebie points do not follow the progressive cost increase seen in experience point purchases. For example, the fifth dot in an Attribute costs the same number of freebie points as the first or third dot, making high-level attributes more accessible during character creation than they would be through advancement.

Standard character creation in Storyteller games provides a baseline allocation of points across various trait categories. Beyond this baseline, most supernatural character types receive a set number of freebie or bonus points to spend. According to the available documentation, the standard allocation for most supernatural characters is 15 freebie or bonus points. Human characters, who generally receive fewer points in their specific trait categories, are allocated 21 freebie points to compensate. This differential allows human characters to achieve greater specialization or acquire specific traits that might otherwise be inaccessible. The system also incorporates a mechanism for increasing the total number of freebie points available through the purchase of Flaws. Players can select Flaws up to a certain point value, which then translates into additional freebie points. However, Storytellers are advised to impose a limit on this accumulation, typically recommending a maximum of seven extra freebies gained through Flaws to maintain game balance.

The process of spending freebie points follows a specific sequence within the broader character creation workflow. Players begin by establishing their character's core concept, selecting a name, and verifying that their concept is not a banned archetype. They then choose their Nature, Demeanor, Breed, Auspice, Tribe, and Rank. Attributes are assigned using the standard distribution of seven points in one category, five in another, and three in the last. Players may also choose zero to five Negative Traits. Five Abilities and five Backgrounds are selected. Tribal features, basic Gifts corresponding to the character's Tribe, Breed, and Auspice, and Merits and Flaws are then recorded. Merits can be worth up to seven points, and Flaws can also be up to seven points. Only after these steps are completed do players spend their 5 Freebie Traits, along with any Experience Points awarded by the Storyteller or carried over from a previous character. The final step involves checking the math to ensure that Freebie Traits, Flaws, Negative Traits, and Experience Points cover all Merits and additional purchases. For new characters, there is a three-month adjustment period where the werewolf can be modified between games before the fourth game session.

The concept of freebie points is closely tied to the broader mechanics of the Werewolf: The Apocalypse game, including the various breeds and auspices available to players. The documentation references several books and resources that detail these aspects, such as "Laws of the Wild Revised Edition," "Laws of the Wild: Changing Breeds 1," and "Werewolf: The Wild West." These books provide extensive information on different shapeshifting breeds, including the Corax, who are known for their roles as scouts and messengers. The Corax, or raven-shifters, have specific traits, forms, and Gifts detailed in sources like "Frontier Secrets" and "Laws of the Wyld West." For instance, the Corvid form of the Corax has a Performance penalty of -4. Other breeds mentioned include the Rokea, or weresharks, who have a simple societal structure based on brightwater, dimwater, and darkwater classifications. The Rokea face challenges related to ocean pollution and nuclear testing, which have driven them into a panic. Their law is described as simple but lacking in actionable items for characters, and they use remora as messenger spirits. The documentation also critiques the Rokea breed book, noting its small production team and the inclusion of an opening comic instead of fiction, which is a common feature in Breed Books.

Character creation for werewolves involves several specific steps and considerations. Players must choose a concept and ensure it is not banned. They then select Nature and Demeanor, Breed, Auspice, Tribe, and Rank. Attributes are allocated, and players can choose Negative Traits. Abilities and Backgrounds are selected, and Tribal features are recorded. Basic Gifts for the character's Tribe, Breed, and Auspice are chosen. Merits and Flaws are selected, with a maximum of seven points each. Freebie points are spent, and any Experience Points are applied. The process concludes with a math check and submission of the character sheet. The three-month rule allows for adjustments during the initial period of play. This structured approach ensures that characters are well-rounded and adhere to the game's rules and setting.

The availability and use of freebie points are consistent across different character types within the Storyteller system. Human characters receive 21 freebie points, while most supernatural characters receive 15. This allocation reflects the different power levels and needs of these character types. The ability to purchase Flaws for additional freebie points adds another layer of customization, though it is subject to a recommended limit of seven extra points. The exchange rates for freebie points are clear and fixed, making it easy for players to plan their character builds. For example, a player wanting to increase their character's Willpower by one dot can spend one freebie point, while increasing an Attribute dot requires five freebie points. This system allows for strategic allocation of resources to match the player's vision for their character.

The role of freebie points extends beyond mere point allocation; it is integral to the narrative and mechanical balance of the game. By providing a flexible currency, the system empowers players to address specific weaknesses or enhance key strengths in their character. This is particularly important in a game like Werewolf: The Apocalypse, where characters often need to balance physical prowess, social skills, and mental acuity to navigate the complex world of the Garou and the broader World of Darkness. The ability to purchase Merits, which can represent unique advantages or background connections, is exclusively tied to freebie points at character creation. This underscores the importance of these points in defining a character's unique attributes and potential story hooks.

The documentation also touches upon the broader context of the World of Darkness, including other shapeshifting breeds and their histories. The Corax, for example, have a rich history detailed across multiple sourcebooks, from "Werewolf: The Wild West" to "Werewolf: The Dark Ages." They are allied with tribes such as the Shadow Lords, Bone Gnawers, and Fenrir. Their Gifts and rites are specific to their nature as raven-shifters. Similarly, the Rokea have a unique perspective on the world, with their own history and challenges. The mention of nuclear bombs affecting the spiritual environment and driving the Rokea into a panic highlights the interconnectedness of the setting's lore and the mechanics that govern character creation and advancement.

In summary, freebie points are a versatile and essential element of character creation in the Storyteller system. They provide players with the means to customize their characters beyond the standard point allocations, allowing for greater depth and personalization. The fixed exchange rates for various traits, the ability to purchase Merits, and the option to gain additional points through Flaws all contribute to a flexible and balanced system. Whether playing a human or a supernatural being like a Garou, Corax, or Rokea, understanding how to effectively use freebie points is key to creating a well-rounded and engaging character. The structured process, combined with the rich lore of the World of Darkness, offers players a comprehensive framework for bringing their unique concepts to life.

Sources

  1. Building a Werewolf
  2. Corax
  3. Freebie point
  4. TGDMB Forum Topic

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